Archive for the 'flashlite' Category
Monday, June 30th, 2008
I just read via Peter Elst that Thomas Joos (mobile guide “extraordinaire”) used a framework called b.Tween framework (currently betaware) that is part of EyeGT technology, created by a company called barefootsoft to port and run his original Flash mobile guide on the iPhone (quite a mouth full, eh?)
“eyeGT is the most comprehensive graphics and [...]
Posted in Adobe, Apple, Barefootsoft, EyeGT, Flash, Flash Lite, Flash Lite Extender, Flash Lite UI, Flash Mobile, Flash Mobile Developer, Gadget, Handsets, Mobile, Mobile Application, Mobile Developer, Mobile Device, b.Tween, flashlite, iPhone |
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Friday, June 27th, 2008
Bill updated his ongoing Flash Enabled Handset spreadsheet (PDF).
Current #’s of Flash enabled handsets as of June 25, 2008 are:
85 Nokia
71 Sony Ericsson
13 Verizon
149 NTT DoCoMo
110 KDDI
and 60 Softbank handsets.
All the info is in the PDF.
Report all discrepancies and updates to Bill via his blog.
Posted in Adobe, DoCoMo, Flash, Flash Lite, Flash Lite 1.1, Flash Lite 2.0, Flash Lite 2.1, Flash Lite 3.0, Flash Mobile, Flash Mobile Developer, Handsets, KDDI, Mobile, Mobile Device, Mobile OEM, Mobile Platform, NTT DoCoMo, SoftBank, Verizon, Verizon Wireless, flashdevices.net, flashlite, nokia, sony ericsson, www.flashdevices.net |
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Wednesday, June 25th, 2008
Via MAX blog, (some of) the Adobe MAX 2008 NA session info is now available.
In terms of Flash Mobile, there appears to be a small track, including the following sessions (subject to change, a wee-bit):
Adobe Roadmap: Video
Learn about Adobe’s product roadmap for video and discuss Adobe’s vision so that together we can forge a new [...]
Posted in Adobe, Adobe Flash Cast, Adobe MAX, Adobe MAX 2008 (San Fran, USA), Flash Lite, Flash Mobile, Flash Mobile Developer, flashlite |
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Sunday, June 22nd, 2008
Device Profile #6 for Adobe Device Central has been released and includes 63 new device profiles as well as updates and enhancements to some 110 existing profiles.
If you are working with Flash Lite, you should think about updating.
This update also contains some Flash Lite 3.0 supported devices.
Mark has more comments on his blog.
Posted in Adobe, Adobe CS3, Adobe Device Central, Consumer Electronic Device, Device Central, Device Profile Update, DoCoMo, Flash Lite, Flash Lite 1.1, Flash Lite 2.0, Flash Lite 2.1, Flash Lite 3.0, Flash Mobile, Flash Mobile Developer, HTC, Handsets, KDDI, LG, Mobile, Mobile Developer, Mobile Device, Mobile Emulators, Samsung, SoftBank, flashlite, nokia, sony ericsson, www.flashmobileblog.com |
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Friday, June 20th, 2008
Over on Mobile Game Developer’s site, there is an article entitled: “Can Developers and Publishers actually make money with mobile games?”.
This was the question and therefore the central topic of the roundtable at the Quo Vadis game developer conference in Berlin last week, which we attended along with representatives from arvato mobile, Jamba, Exit Games, [...]
Posted in Flash Lite, Games, Handsets, Mobile, Mobile Advertising, Mobile Brand, Mobile Business, Mobile Content Distribution, Mobile Culture, Mobile Developer, Mobile Ecosystem, Mobile Games, flashlite |
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Tuesday, June 17th, 2008
According to this article, Adobe is reportedly pressing on with 3rd party (Standalone) Flash Player for iPhone:
… During Adobe’s Q2 earnings call Monday, chief Shantanu Narayen said that Adobe had tackled some of the technical challenges to getting Flash to work on the iPhone:
“We have a version that’s working on the emulation. This is [...]
Posted in Adobe, Flash, Flash 9, Flash Lite, Handsets, flashlite, iPhone |
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Sunday, June 15th, 2008
D.C. (David Collier) of Pikkle in Japan was recently asking “What do developers want to know?” (over on his blog) for some upcoming articles for publication.
He is asking for feedback on some questions, not just from Japanese market, but also from the worldwide perspective from the global Flash Mobile community.
1) differences between US + [...]
Posted in Flash Lite, Flash Mobile, Flash Mobile Developer, Handsets, Japan, Mobile, Mobile Business, Mobile Content Distribution, Mobile Culture, Mobile Ecosystem, Mobile Games, Mobile Research, flashlite |
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Thursday, June 12th, 2008
There is an upcoming eSeminar via the Boston Adobe Mobile and Devices User Group (BAMaDUG), on June 27th, 2008 at 12pm EST (check time).
Andrea Trento from interpreting.it, will present:
DATE/TIME:
June 27th, 2008 at 12pm EST
TITLE:
Flash Lite content - games and applications – from concept to cash
DESCRIPTION:
How to approach content creation and launch and get to cashing [...]
Posted in Adobe, BAMaD, Boston, Flash Lite, Flash Lite 1.1, Flash Lite 2.0, Flash Lite 2.1, Flash Lite 3.0, Flash Lite Game, Flash Lite Online Live Seminar Series, Flash Lite application, Flash Mobile, Flash Mobile Developer, Handsets, Mobile, Mobile Application, Mobile Business, Mobile Content Distribution, Mobile Games, flashlite, www.flashmobilegroup.org |
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Tuesday, June 3rd, 2008
D.C. (David Collier) from pikkle (Flash Lite company in Japan), posted about the new docomo 906 series being out in Japan, soon.
These devices have Flash Lite 3.0 and support multiple content types.
One content type that is new and of interest, is called “decome anime”.
Decome Anime allows Flash content to run inside a [...]
Posted in DoCoMo, Flash Lite, Flash Lite 3.0, Flash Lite UI, Flash Lite wallpaper/screen saver, Flash Mobile, Flash Mobile Developer, Japan, Mobile, Mobile Business, Mobile Culture, Mobile Life, Mobile OEM, Mobile Web, flashlite, keitai |
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Saturday, May 31st, 2008
According to Ted Patrick’s blog and the official site … the Adobe MAX NA (North America) conference registration is now open.
MAX 2008 North America
San Francisco, California - November 16 - 19, 2008
Register or
Posted in AIR, Adobe, Adobe AIR, Adobe CS3, Adobe Flex, Adobe MAX, Adobe MAX 2008 (San Fran, USA), Announcements, Consumer Electronic Device, Embedded Devices, Flash Lite, Flash Mobile, Flash Mobile Developer, Flex, Handsets, MAX 2008, MAX 2008 (S.F.), Mobile, Mobile Application, Mobile Content Distribution, Tech Conference, flashlite |
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