Archive for the 'Mobile Games' Category
Tuesday, October 7th, 2008
I’m just back from Flash on the Beach 2008 (Brighton), and now Adobe MAX 2008 is not far away (November 16-19, actually).
In addition to the numerous mobile and device sessions this year at Adobe MAX 2008, there are several exciting (free) social events related to Mobile and Devices that you may be interested in attending:
MOBILE [...]
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Posted in AIR, Actionscript, Adobe, Adobe AIR, Adobe CS4, Adobe Creative Suite CS4, Adobe Device Central, Adobe Flash Cast, Adobe Flash Home, Adobe MAX, Adobe MAX 2008 (San Fran, USA), Adobe Mobile & Devices, Adobe Mobile and Devices, Adobe OSP, Adobe Open Screen Project, Capuchin, Consumer Electronic Device, Device Central, Embedded Devices, Flash, Flash Cast, Flash Conference, Flash Lite, Flash Lite 1.1, Flash Lite 2.0, Flash Lite 2.1, Flash Lite 3.0, Flash Lite 3.1, Flash Lite Device API, Flash Lite Extender, Flash Lite Framework, Flash Lite Game, Flash Lite Packaging, Flash Lite Tips and Tricks, Flash Lite UI, Flash Lite application, Flash Lite for BREW, Flash Lite wallpaper/screen saver, Flash Lite widgets, Flash Mobile Developer, GetJar, Handsets, MAX 2008, MAX 2008 (S.F.), Mobile, Mobile Application, Mobile Brand, Mobile Business, Mobile Content, Mobile Content Distribution, Mobile Design, Mobile Developer, Mobile Ecosystem, Mobile Experience, Mobile Games, Mobile OEM, Mobile Optimization, Mobile Platform, Mobile Usability, Mobile User Interfaces, Mobile Video, Mobile Web, Nokia Series 40, Nokia Series 60, OSP, Project Capuchin, S40, S60, Symbian, Tech Conference, ThumbPlay, Verizon, Verizon Dashboard, Verizon Wireless, adobe.max.com, flashlite, nokia, sony ericsson |
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Saturday, August 23rd, 2008
It occurred to me the other day, that not everyone understands the definition of “nth screen technology” (when it comes to mobile and devices).
Here is a “typical” breakdown of screen evolution (a Westerner’s take):
1st Screen - Film
2nd Screen - TV
3rd Screen - PC and Internet *
4th Screen - Mobile and Devices
However, depending on your region [...]
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Posted in Mobile, Mobile Advertising, Mobile Brand, Mobile Culture, Mobile Device, Mobile Experience, Mobile Games, Mobile Life, Mobile Marketing, Mobile Platform, Mobile Social Networking, Mobile Web, Nokia Series 60, nokia |
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Wednesday, August 20th, 2008
GetJar is one, of several, global, go-to-market paths for Flash Lite content across many devices.
LONDON, August 19 /PRNewswire/ –
- GetJar Passes 300 Million Mobile Application Downloads
GetJar, the world’s biggest mobile applications portal, has surpassed 300 million downloads, establishing it as the website of choice for the 3 billion mobile phone users across the world who [...]
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Posted in Flash Lite, Flash Lite 1.1, Flash Lite 2.0, Flash Lite 3.0, Flash Lite 3.1, Flash Lite Game, Flash Lite application, Flash Lite wallpaper/screen saver, Flash Mobile, Flash Mobile Developer, Handsets, Mobile, Mobile Application, Mobile Business, Mobile Content, Mobile Content Distribution, Mobile Culture, Mobile Developer, Mobile Device, Mobile Ecosystem, Mobile Games, Mobile Platform, flashlite, getJar.com |
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Monday, August 18th, 2008
Here is a simple casual mobile game called “Stack-r” that I whipped up in a couple of days. It’s a Flash Lite 2.x/3.x game.
Here are some screenshots … I’ll post some video when I have access to my elmo again.
Stack-r Main Menu
Screen #1 - Main
Screen #2 - Game
Sorry, you’ll find no download here. However, I’ll [...]
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Posted in Actionscript 2.0, Casual Games, Flash, Flash Lite, Flash Lite 2.0, Flash Lite 2.1, Flash Lite 3.0, Flash Lite 3.1, Flash Lite Game, Flash Lite application, Flash Mobile, Flash Mobile Developer, Games, Handsets, Mobile Content Distribution, Mobile Design, Mobile Developer, Mobile Games, flashlite |
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Wednesday, August 6th, 2008
Via Mariam: “Things NOT to do while developing Flash Lite mobile games”, based from an original “50 Ways to Make Us HATE Your Flash Game” article:
1. Add loud and annoying sound effects to your game
2. Don’t add sound control options so we have to listen to your loud and annoying sound effects
3. Make your game [...]
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Posted in Casual Games, Flash, Flash Lite, Flash Lite Game, Flash Mobile, Flash Mobile Developer, Mobile Content Distribution, Mobile Developer, Mobile Device, Mobile Entertainment (ME) Magazine, Mobile Games, Mobile OEM, flashlite |
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Wednesday, August 6th, 2008
Attention: For those playing … don’t worry, I’m not posting any “spoilers” here! (Well, I don’t think so!)
A while back Nokia launched an interesting site called: openatownrisk.com
What’s going on? - “Hundreds of years ago, scientists, artists and members of Royal families gathered to produce a clip of grand weirdness.
A clip stranger and more amazing [...]
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Posted in Handsets, Mobile, Mobile Application, Mobile Brand, Mobile Content Distribution, Mobile Developer, Mobile Device, Mobile Ecosystem, Mobile Experience, Mobile Games, Mobile Life, Mobile Marketing, Mobile OEM, Mobile Platform, Mobile Social Networking, Mobile User Interfaces, Mobile Video, N95, Nokia Download!, Nokia E90, Nokia N95, Nokia Series 60, S60, Viral Marketing, nokia, openatownrisk, www.openatownrisk.com |
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Friday, July 25th, 2008
The Boston Adobe Mobile and Devices User Group is hosting an eSeminar this Friday: Flash Lite content – games and applications – from concept to cash.
Andrea is the speaker and here is the agenda:
* Promises and expectations, theories and best practices
* Implementation and launch of content and [...]
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Posted in Adobe, Adobe Mobile & Devices, Adobe Mobile and Devices, Boston, Boston Adobe Mobile and Devices User Group, Flash, Flash Lite, Flash Lite Game, Flash Lite Online Live Seminar Series, Flash Lite application, Flash Mobile, Flash Mobile Developer, Games, Handsets, Mobile Business, Mobile Content Distribution, Mobile Developer, Mobile Ecosystem, Mobile Games, Mobile Platform, Mobile Web, flashlite, www.flashmobilegroup.org |
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Tuesday, July 8th, 2008
I’ve an avid reader of Mobile Entertainment Magazine (aka “ME” magazine) and the July issue is out.
P.S. Also, if you have a well-suited device for mobile web, you can get the website contents at: www.mobile-ent.biz/mobile/
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Posted in EMEA, Flash Mobile, Flash Mobile Developer, Handsets, ME Magazine, Mobile, Mobile Culture, Mobile Design, Mobile Developer, Mobile Device, Mobile Ecosystem, Mobile Entertainment (ME) Magazine, Mobile Games, Mobile Platform, Mobile Web, www.mobile-ent-biz |
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Friday, June 20th, 2008
Over on Mobile Game Developer’s site, there is an article entitled: “Can Developers and Publishers actually make money with mobile games?”.
This was the question and therefore the central topic of the roundtable at the Quo Vadis game developer conference in Berlin last week, which we attended along with representatives from arvato mobile, Jamba, Exit Games, [...]
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Posted in Flash Lite, Games, Handsets, Mobile, Mobile Advertising, Mobile Brand, Mobile Business, Mobile Content Distribution, Mobile Culture, Mobile Developer, Mobile Ecosystem, Mobile Games, flashlite |
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Sunday, June 15th, 2008
D.C. (David Collier) of Pikkle in Japan was recently asking “What do developers want to know?” (over on his blog) for some upcoming articles for publication.
He is asking for feedback on some questions, not just from Japanese market, but also from the worldwide perspective from the global Flash Mobile community.
1) differences between US + [...]
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Posted in Flash Lite, Flash Mobile, Flash Mobile Developer, Handsets, Japan, Mobile, Mobile Business, Mobile Content Distribution, Mobile Culture, Mobile Ecosystem, Mobile Games, Mobile Research, flashlite |
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