Archive for the 'Mobile Optimization' Category
Tuesday, October 7th, 2008
I’m just back from Flash on the Beach 2008 (Brighton), and now Adobe MAX 2008 is not far away (November 16-19, actually).
In addition to the numerous mobile and device sessions this year at Adobe MAX 2008, there are several exciting (free) social events related to Mobile and Devices that you may be interested in attending:
MOBILE [...]
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Posted in AIR, Actionscript, Adobe, Adobe AIR, Adobe CS4, Adobe Creative Suite CS4, Adobe Device Central, Adobe Flash Cast, Adobe Flash Home, Adobe MAX, Adobe MAX 2008 (San Fran, USA), Adobe Mobile & Devices, Adobe Mobile and Devices, Adobe OSP, Adobe Open Screen Project, Capuchin, Consumer Electronic Device, Device Central, Embedded Devices, Flash, Flash Cast, Flash Conference, Flash Lite, Flash Lite 1.1, Flash Lite 2.0, Flash Lite 2.1, Flash Lite 3.0, Flash Lite 3.1, Flash Lite Device API, Flash Lite Extender, Flash Lite Framework, Flash Lite Game, Flash Lite Packaging, Flash Lite Tips and Tricks, Flash Lite UI, Flash Lite application, Flash Lite for BREW, Flash Lite wallpaper/screen saver, Flash Lite widgets, Flash Mobile Developer, GetJar, Handsets, MAX 2008, MAX 2008 (S.F.), Mobile, Mobile Application, Mobile Brand, Mobile Business, Mobile Content, Mobile Content Distribution, Mobile Design, Mobile Developer, Mobile Ecosystem, Mobile Experience, Mobile Games, Mobile OEM, Mobile Optimization, Mobile Platform, Mobile Usability, Mobile User Interfaces, Mobile Video, Mobile Web, Nokia Series 40, Nokia Series 60, OSP, Project Capuchin, S40, S60, Symbian, Tech Conference, ThumbPlay, Verizon, Verizon Dashboard, Verizon Wireless, adobe.max.com, flashlite, nokia, sony ericsson |
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Tuesday, July 1st, 2008
Barefootsoft posted about their products (b.Tween and EyeGT) on a blog and how they work (to some degree).
” … Just a few lines to clarify that it is NOT a Flash Player (Lite or otherwise), but rather a sets of tools, a graphical engine (eyeGT) and a framework (b.Tween) that extract, rework, and optimize the [...]
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Posted in EyeGT, Flash, Flash Lite, Mobile, Mobile Application, Mobile Device, Mobile Optimization, Mobile Platform, Mobile User Interfaces, b.Tween, iPhone |
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Monday, April 21st, 2008
Forum Nokia has an article on Flash Lite tips and tricks article for S60 devices (about 4 pages long, or perhaps 40 tips).
Most (if not all) of the tips can be applied across platforms (with a bit of common sense). A lot of these most of us have seen before and are practicing.
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Posted in Actionscript, Actionscript 1.0, Actionscript 2.0, Flash Lite, Flash Lite 1.1, Flash Lite 2.0, Flash Lite 2.1, Flash Lite 3.0, Flash Mobile, Flash Mobile Developer, Forum Nokia, Handsets, Mobile, Mobile Application, Mobile Device, Mobile Optimization, Symbian OS, flashlite, forum.nokia.com, nokia |
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Friday, March 28th, 2008
On Sunday, I am leaving to attend Forum Nokia Developer Days and a bit of CTIA Wireless in Las Vegas.
Should be a fun time, especially since I missed out on Mobile World Congress.
Anyways, I hope to see a few familiar faces there (as well as new ones).
For those unable to attend … I [...]
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Posted in CTIA Wireless, Flash Lite, Flash Mobile, Flash Mobile Developer, Forum Nokia, Forum Nokia Days (CTIA), Handsets, Mobile, Mobile Advertising, Mobile Application, Mobile Blogging, Mobile Brand, Mobile Business, Mobile Content Distribution, Mobile Device, Mobile Ecosystem, Mobile Emulators, Mobile Games, Mobile Life, Mobile Marketing, Mobile OEM, Mobile Optimization, Mobile Platform, Mobile Research, Mobile Social Networking, Mobile TV, Mobile Tour, Mobile Usability, Mobile User Interfaces, Mobile Video, Mobile Web, Mobile World Congress, Nokia Forum Champion, Tech Conference, flashlite, forum.nokia.com, nokia |
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Saturday, February 9th, 2008
I just had some time to catch up on the community and watch some of Mark Doherty’s (Adobe, Mobile Developer Relations for EMEA) e-Seminar: “Developing mobile content with Adobe Creative Suite 3″.
This particular e-Seminar was geared towards those just getting into Flash Lite and Mobile using Adobe products …
However, if you’re like me, you [...]
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Posted in Actionscript, Adobe, Adobe CS3, Adobe Community Expert, Adobe Device Central, CS3, Device Central, Events, Flash, Flash Cast, Flash Lite, Flash Lite 1.1, Flash Lite 2.0, Flash Lite 2.1, Flash Lite 3.0, Flash Lite Extender, Flash Lite Game, Flash Lite Online Live Seminar Series, Flash Lite UI, Flash Lite wallpaper/screen saver, Flash Mobile, Flash Mobile Developer, Flash Video, FlashCast, Handsets, Janus 2, Mobile, Mobile Business, Mobile Emulators, Mobile Optimization, Mobile Video, Mobile Web, chumby, flashlite, iriver, kunerilite, sony ericsson, www.flashmobileblog.com |
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Friday, January 18th, 2008
What’s better than ten tips for the price of one? Wait a second … but, these are FREE! What more can you ask for?
If you haven’t read Mariam’s devnet article: “10 tips Flash Lite games”, then it’s probably best to do so, for those starting with Flash Lite.
The tips are for those new to [...]
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Posted in Actionscript, Adobe, Adobe CS3, Adobe Community Expert, Adobe Developer Connection, Adobe Device Central, CS3, Flash Lite, Flash Lite 1.1, Flash Lite 2.0, Flash Lite 2.1, Flash Lite 3.0, Flash Lite Friday, Flash Lite Game, Flash Lite Tip of the Week, Flash Mobile, Flash Mobile Developer, Games, Handsets, Mobile, Mobile Games, Mobile Optimization, Tip of the Day, flashlite, frame27, frame27.blogspot.com |
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Friday, January 18th, 2008
I had read about pngcrusher in an older mobile reference (non Flash context), recently as image optimization tool recommended by the author.
However, I have never used this specific tool within Flash Lite development.
A search also revealed a Mac version, as well as other tools such as optipng, and a few others.
Is it still a worthwhile [...]
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Posted in Adobe, Adobe CS3, Adobe Photoshop CS3, Flash, Flash Lite, Flash Mobile, Flash Mobile Developer, J2ME, Mobile, Mobile Optimization, flashlite |
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