from 2007 to about 2008, I worked on a number of Chumby widgets. This particular game widget was created as a portfolio piece to show a Flash animator what could be done in relatively little time with the Chumby platform using Adobe tooling (i.e. Flash runtime).
This is the traditional "Snake" game that Nokia created, except in Chumby widget fashion. It allowed a user to control a snake by the accelerometer inside by tilting the Chumby in various directions to avoid itself. The game also supported touch based control points on the screen for interaction.